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Across the Way.sdl
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Text File
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1998-04-02
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4KB
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114 lines
; Scenario Description Language
MISSION_BUILDINFO = "Chad Barron", "v1.1", "03.30.98"
MISSION_CINEMATS = "nothing", "nothing", "nothing"
MISSION_BRIEF_WAV = "badass.wav"
GAME_INIT =
LOAD_MAP = "Across the Way.wxm"
SET_MAX_PLAYERS = 4 ; (max players)
SET_COMPUTER_PLAYER = PLAYER_1, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_2, POSTURE_PASSIVE ; (computer playerId)
SET_COMPUTER_PLAYER = PLAYER_3, POSTURE_PASSIVE ; (computer playerId)
; Player 0 settings
SET_PLAYER_RACE = PLAYER_0, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_0, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_0, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_0, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 1 settings
SET_PLAYER_RACE = PLAYER_1, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_1, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_1, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_1, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 2 settings
SET_PLAYER_RACE = PLAYER_2, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_2, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_2, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_2, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; Player 3 settings
SET_PLAYER_RACE = PLAYER_3, HUMAN ; (playerId, raceId)
SET_PLAYER_COLOR = PLAYER_3, 0 ; (playerId, colorIdx)
SET_TECH_LEVEL = PLAYER_3, 13 ; (playerId, tech level)
SET_MEN_MATERIAL = PLAYER_3, SET, 1000, 10000, 1000, 10000, 1000, 10000 ; (playerId, setting (SET, ADD, or RESET), men, mat)
; ***Terrain analysis results***
;AOA: dir, y-intercept, intersects?, startFree?, endFree?, <list of sectors>
AOA = 0, 0, 1, 1, 1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
AOA = 0, 4, 1, 1, 1, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159
AOA = 0, 5, 1, 1, 1, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172
AOA = 0, 7, 1, 1, 1, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254
AOA = 2, 10, 1, 0, 1, 10, 42, 74, 106, 138, 170, 202, 234
AOA = 2, 20, 1, 0, 1, 20, 52, 84, 116, 148, 180, 212, 244
AOA = 3, 9, 1, 0, 0, 9, 40, 71, 102, 133, 164
AOA = 3, 14, 1, 1, 1, 45, 76, 107, 138, 169, 200
AOA = 3, 23, 1, 1, 1, 54, 85, 116, 147, 178, 209
AOA = 1, -4, 1, 1, 0, 37, 70, 6, 39, 72, 105, 138, 171
AOA = 1, -19, 1, 1, 0, 19, 52, 20, 53, 86, 119, 23, 56, 88, 121, 154, 187, 220, 253
;Key Terrain: sectorID, type, rating
KEY_TERRAIN = 10, 0, 100
KEY_TERRAIN = 6, 0, 100
KEY_TERRAIN = 148, 0, 100
KEY_TERRAIN = 154, 0, 100
KEY_TERRAIN = 170, 0, 100
KEY_TERRAIN = 164, 0, 100
KEY_TERRAIN = 253, 0, 100
KEY_TERRAIN = 20, 0, 100
KEY_TERRAIN = 1, 2, 21
KEY_TERRAIN = 159, 2, 97
KEY_TERRAIN = 246, 2, 59
KEY_TERRAIN = 254, 2, 100
KEY_TERRAIN = 38, 2, 25
KEY_TERRAIN = 19, 2, 94
AI_INIT
; ***ENERGY WELLS***
ADD_ENERGYWELL = 1760, 624, 30000, 30000, 200
ADD_ENERGYWELL = 3712, -800, 30000, 30000, 200
ADD_ENERGYWELL = -3680, 656, 30000, 30000, 200
ADD_ENERGYWELL = -3776, -800, 30000, 30000, 200
ADD_ENERGYWELL = -3360, -16, 40000, 40000, 200
ADD_ENERGYWELL = -1664, -736, 40000, 40000, 200
ADD_ENERGYWELL = -1728, 640, 40000, 40000, 200
ADD_ENERGYWELL = 544, 688, 40000, 40000, 200
ADD_ENERGYWELL = 1248, -656, 40000, 40000, 200
ADD_ENERGYWELL = 3616, 272, 40000, 40000, 200
; ***STRUCTURE UNITS***
DEFRULESET = 0
; Default game objectives and actions to take after they're met
OBJECTIVE = 0, 0 ; (objectiveId, priority)
GAME_WON
OBJECTIVE = 1, 0
GAME_LOST